Motally was a mobile analytics platform for mobile apps and mobile websites. The service enabled publishers and developers to learn more about their users, optimize product offerings, and maximize ROI on ad campaigns.
I founded the company, raised a Series A from BRV and Ron Conway, and ran the company for two years leading it to one of the top mobile analytics companies in the industry.
Nokia acquired Motally in 2010.
3mg Inc was primarily a consulting company specializing in mobile projects. In addition, 3mg had it's own products including the Mobile Elevator Manager - a mobile application for elevator service firms.
I founded 3mg Inc and lead all the business development and client engagements.
MyEssay.com was a college application essay and review service. We critiqued college application essays, we did not write or rewrite them, as that is unethical. In the late 90s MyEssay was the leading college application essay review service.
I co-founded MyEssay and led the product and technical initiatives. MyEssay included a web-based workflow system for routing the essays to readers, which allowed us to scale dramatically.
Towza was a mobile portal with a federated search component. The portal contained links to mobile specific versions of popular websites. The search component returned results from Google, Yahoo, Amazon, Wikipedia, and Yelp.
I initialy created towza for personal use, but it quickly became a popular site used worldwide.
Shnork was a mobile, social, photo-sharing site. Users received text messages with a theme and took photos corresponding to the theme. Everyone could view and rate the photos taken.
I launched Shnork as a proof of concept.
UgcDb, "User Generated Content Database," was similar to an "IMDB" for user-generated content. The database cross-referenced content creators, actors, and others involved in the process with the content on the web.
The barcode application displayed barcodes on palm pilots and other mobile devices. One usecase was to save store loyalty cards electronicaly instead of carrying the card. For instance, a user could display their Safeway barcode on their mobile device to be scanned by the cashier instead of having to carry and show the physical card.
I built a prototype and filed the patent for it in early 2001
FelixFoto was a photo album application for BlackBerry devices. At the time, BlackBerry didn't have a photo album or photo viewer so FelixFoto filled a missing need.
Shortly after launching FelixFoto, BlackBerry started rolling out a photo album with new OS's.
Popularitics was a trading simulation game in which you could buy and sell politicians as if they were stock!
Mobile Elevator Manager was a mobile application for Elevator Service companies. It allowed field mechanics to look up repair history of elevators and elevator specifications, enter work performed, and manage jobs.
I created the application in 2001 and as of 2009 the application was still in use by an elevator company in the US.
The MeToo Network was a social network for kids featuring the first, safe, web-based email service for kids. In addition to email, the site featured games, chat rooms, interviews, and places for kids to post artwork and stories.
The MITWF was a monthly speaker series focusing on mobile topics. We had over 600 members in Boston and New York and speakers came from all over the country to talk with our group.
I was the Chairman and co-founder of the MITWF, growing the team from one to more than 12 volunteers, including a PR agent.
Puzzelar is a simple game of strategy, similar to a Checkers or Connect-Four.
This is the second game I invented.
Zetre is a mathematical card and dice game. The dice are rolled, and users take turns making combinations of the dice to equal cards in their hand. It's a great game for teaching kids math. Schools all over the US and UK use the game in their classrooms.
In the process of inventing the game, I learned how to write patents and wrote and filed the patent for Zetre myself. I exhibited the game at the International Toy Fair in NYC and had quite a few stores and catalog companies pick it up.
Soupah was a mobile trivia game. In addition to playing, users could create their own questions and contests